They are two different things. WPF is made for designers to create vector-based applications using XML and managed code. It uses DirectX as the rendering engine under the covers.
DirectX is a set of APIs that abstracts access to modern graphics rendering hardware, as well as other technologies such as sound or input devices.
WPF is not designed for any significant game programming, other than, say, a simple card came. Nor is it designed with the intention of allowing you to create a 3D user interface into your DirectX game.
|Memory type||Total bytes||Cost per byte|
|SRAM||768 KB||40$ per MB|
|DRAM||512 MB||4$ per MB|
|Disk||4 GB||5$ per GB|
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